Wednesday, September 21, 2011
Tuesday, September 13, 2011
Contest result to be announced on Tuesday evening next week
http://www.icfpconference.org/icfp2011/
http://www.icfpconference.org/icfp2011/program.html
P.S. The three winning teams are also going to give presentations (a few minutes each) during the contest report.
Sunday, July 24, 2011
T-shirt now on sale!
[Update on August 5: Colored versions are now available (English, Japanese).]
[Update on August 9: The order is now closed. Thank you!]
Thursday, July 14, 2011
Duel server stopping
Friday, July 1, 2011
T-shirt
Monday, June 27, 2011
Round 1 finished
Congratulations to the teams who proceeded to Round 2. The final results will be announceed at ICFP 2011 in September 19-21, Tokyo. (We will send e-mails to the winners as soon as possible, perhaps later this month or early in July.)
[Update on June 28: The 1st and 2nd place winners have been notified (by e-mail). Judges' prize will be determined later (but as soon as possible).]
[Update on July 11: It turned out that, because of a problem of the version control software that we used, the submission of one team was mistaken for that of another (that team has already been notified by e-mail). Although this does not change the overall results of the contest, we aplogize for the mistake (we rechecked all the other submissions and there was no other mistake).]
[Update on July 14: The judges' prize is now determined and its winner has been notified (by e-mail).]
Tuesday, June 21, 2011
Downloading finished and team list published
- We are not responsible for the contents of the linked pages.
- As already announced, late submissions are not considered (sorry for any disappointment, but a rule is a rule and we must remain fair to all the contestants).
P.S. To add your Web page to the list, please e-mail the URL to icfpc2011-blogger AT kb.ecei.tohoku.ac.jp with your password.
Monday, June 20, 2011
Contest finished
We hope you had fun with the contest. Thank you!
P.S. As usual, the final and official results of the contest will be announced during
P.P.S. About the image(s), try running: java -jar new_books.png > lambda.png
P.P.P.S. We received a report that some anti-virus software (and its vendor!) thinks the image is a virus. Please rest assured - as already announced above, it is a JAR-containing PNG file we have created, hence the false alert. We will soon replace the image with an ordinary one to avoid such confusion.
Friday, June 17, 2011
Task description - contest starts now!
[Remark: This post was last updated on 10:00 June 17 Friday UTC. Search it for "Update" on your browser.]
Welcome to the ACM SIGPLAN ICFP Programming Contest 2011! The task this year is to write a program that plays the card game Lambda: The Gathering (LTG for short).
Rules
Each match of LTG is played by two programs (player 0 and player 1) in alternate turns (turn 1 of player 0, turn 1 of player 1, turn 2 of player 0, turn 2 of player 1, etc.). Each player owns 256 slots, numbered from 0 to 255, and a fixed set of cards. A slot consists of a field and an integer called vitality, ranging from -1 to 65535. A field holds a value, which is either an integer, ranging from 0 to 65535, or a function (in the sense of programming languages). A value is a valid slot number if it is an integer greater than or equal to 0, and less than or equal to 255. A slot is dead if its vitality is 0 or -1; otherwise the slot is alive. At the start of each match, every field is initialized to the identity function (a function that takes an argument x and returns x) and every vitality is initialized to 10000. The cards have fixed values as defined below.
In each turn, the player (called the proponent) performs either a left application or a right application. A left application applies (as a function) a card to the field of one of the proponent's slots. A right application applies (as a function) the field of one of the proponent's slots to a card. In either case, an error is raised if the card or the field to be applied is not a function, or if the slot is dead. The other player (called the opponent) is able to see which application the proponent has chosen on what card and slot. [Remark: In mathematics and programming languages (as well as in our rules), one applies a function to an argument, not vice versa; that is, "applying f to x" means "f(x)", not "x(f)".] [Remark: As a result of the rules, all function applications in LTG are "call by value": that is, the argument x of function application f(x) is always a value.]
The turn ends when an error is raised, when the number of function applications caused by the left or right application (including itself) exceeds 1000, or when the left or right application returns a value without exceeding this limit. In the last case, the field of the slot used for the left or right application is overwritten with the return value. In the other cases, it is overwritten with the identity function. Effects caused by function applications are not rewound and remain even if an error is raised or the application limit is exceeded. Cards are not consumed by applications and can be reused as many times as necessary.
A match ends after 100000 turns of each player, or when every slot of a player has become dead after a turn. In either case, a player wins if it has more slots alive than the other player. The players tie if the numbers of slots alive are equal.
Cards
The set of cards are fixed as follows. The effect of a card is undefined in any case not specified below. [Remark: The images are only for amusement and are not part of the official rules.]
Card "I" is the identity function. [Remark: It is called the I combinator and written λx.x in lambda-calculus.]
Card "zero" is an integer constant 0.
Card "succ" is a function that takes an argument n and returns n+1 if n<65535 (or returns 65535 if n=65535). It raises an error if n is not an integer.
Card "dbl" is a function that takes an argument n and returns n*2 (n times 2) if n<32768 (or returns 65535 if n>=32768). It raises an error if n is not an integer.
Card "get" is a function that takes an argument i and returns the value of the field of the ith slot of the proponent if the slot is alive. It raises an error if i is not a valid slot number or the slot is dead.
Card "put" is a function that takes an (unused) argument and returns the identity function.
Card "S" is a function that takes an argument f and returns another function, which (when applied) will take another argument g and return yet another function, which (when applied) will take yet another argument x, apply f to x obtaining a return value h (or raise an error if f is not a function), apply g to x obtaining another return value y (or raise an error if g is not a function), apply h to y obtaining yet another return value z (or raise an error if h is not a function), and return z. [Remark: The first function is called the S combinator and written λf.λg.λx.fx(gx) in lambda-calculus.]
Card "K" is a function that takes an argument x and returns another function, which (when applied) will take another (unused) argument y and return x. [Remark: The first function is called the K combinator and written λx.λy.x in lambda-calculus.]
Card "inc" is a function that takes an argument i, and
- increases by 1 the vitality v of the ith slot of the proponent if v>0 and v<65535,
- does nothing if v=65535 or v<=0, or
- raises an error if i is not a valid slot number,
and returns the identity function.
Card "dec" is a function that takes an argument i, and
- decreases by 1 the vitality v of the (255-i)th slot of the opponent if v>0,
- does nothing if v<=0, or
- raises an error if i is not a valid slot number,
and returns the identity function.
Card "attack" is a function that takes an argument i and returns another function, which (when applied) will take another argument j and return yet another function, which (when applied) will take yet another argument n, decrease by n the vitality v of the ith slot of the proponent (or raise an error if i is not a valid slot number, n is not an integer, or n is greater than v), and
- decrease by n*9/10 (n times 9 divided by 10, with the remainder discarded) the vitality w of the (255-j)th slot of the opponent if it is alive (w is set to 0 if it would become less than 0 by this decrease),
- do nothing if the slot is dead, or
- raise an error if j is not a valid slot number,
and return the identity function.
Card "help" is a function that takes an argument i and returns another function, which (when applied) will take another argument j and return yet another function, which (when applied) will take yet another argument n, decrease by n the vitality v of the ith slot of the proponent (or raise an error if i is not a valid slot number, n is not an integer, or n is greater than v), and
- increase by n*11/10 (n times 11 divided by 10, with the remainder discarded) the vitality w of the jth slot of the proponent if it is alive (w is set to 65535 if it would become greater than 65535 by this increase),
- do nothing if the slot is dead, or
- raise an error if j is not a valid slot number,
and return the identity function.
Card "copy" is a function that takes an argument i, and returns the value of the field of the ith slot of the opponent. It raises an error if i is not a valid slot number. Note that the slot is ith, not (255-i)th.
Card "revive" is a function that takes an argument i, sets to 1 the vitality v of the ith slot of the proponent if v<=0 (or does nothing if v>0), and returns the identity function. It raises an error if i is not a valid slot number.
Card "zombie" is a function that takes an argument i and returns another function, which (when applied) will take another argument x, and
- overwrite with x the field of the (255-i)th slot of the opponent if the slot is dead, or
- raise an error if i is not a valid slot number or the slot is alive,
and set the vitality of the slot to -1, and return the identity function.
Immediately before each turn of a player, the field of every slot of the player with vitality -1 is automatically applied (as a function) to the identity function (even though the slot is dead) in increasing order of slot number. [Update on 07:05 June 17 Friday UTC: The vitality of each slot is checked just before its automatic application; that is, (1) the vitality of slot 0 is checked, and (2) if it is -1, the field of slot 0 is applied, and then (3) the vitality of slot 1 is checked, and (4) if it is -1, the field of slot 1 is applied, etc.] For each of these automatic applications, an error is raised if the field is not a function or the number of function applications caused by the application exceeds 1000. An error caused by each automatic application does not affect any other automatic applications. After each automatic application, the field of the slot used for the application is overwritten with the identity function, and the vitality of the slot is reset to 0.
In addition, during the above automatic applications, parts of the effects of 4 cards change from their previous descriptions as follows (the other parts do not change from the original):
- Card "inc" decreases the v (in the previous description of this card) by 1 if v>0, or does nothing if v<=0.
- Card "dec" increases the v by 1 if v>0 and v<65535, or does nothing if v<=0 or v=65535.
- The third function in card "attack" increases the w by n*9/10 if w>0 (w is set to 65535 if it would become greater than 65535 by this increase), or does nothing if w<=0.
- The third function in card "help" decreases the w by n*11/10 if w>0 (w is set to 0 if it would become less than 0 by this decrease), or does nothing if w<=0.
[Remark: For an informational purpose only, executables for interactive LTG plays are provided at:
http://www.kb.ecei.tohoku.ac.jp/icfpc/ltg.linux32.gz http://www.kb.ecei.tohoku.ac.jp/icfpc/ltg.linux64.gz http://www.kb.ecei.tohoku.ac.jp/icfpc/ltg.win32.exe.zip http://www.kb.ecei.tohoku.ac.jp/icfpc/ltg.macosx-10.4-ppc.gz (also for 10.5-ppc) http://www.kb.ecei.tohoku.ac.jp/icfpc/ltg.macosx-10.5-intel.gz http://www.kb.ecei.tohoku.ac.jp/icfpc/ltg.macosx-10.6-intel.gz
It is forbidden to use any of these executables as any part of your submission (such programs would be disqualified). Note also that these executables are not part of the official rules. The contest organizers do not provide any guarantee or support for them, although reports of bugs and problems are welcome if any. A simple example session (with alternate turns by two players) is shown below (details of the informational output may differ depending on versions). [Update on 10:00 June 17 Friday UTC: The numbers of turns shown in the previous version were incorrect. We will update the executables above as soon as possible. Although they are only informational and unsupported, we aplogize for such a stupid bug!]
$ ./ltg Lambda: The Gathering version $Date:: 2011-06-17 18:39:42 +0900#$ Usage: ./native <options> only (one player; continues forever) ./native <options> alt (two players; continues forever) ./native <options> match prog1 prog2 (similar to official match) -non-blocking <true|false> Non-blocking I/O on pipes to prog1 and prog2 (default: false on Win32, true otherwise; does not work on Win32) -silent <true|false> Output only the last line (default: false) -print-fields <true|false> Print fields (true, default) or not (false) -help Display this list of options --help Display this list of options $ ./ltg alt Lambda: The Gathering version $Date:: 2011-06-17 18:39:42 +0900#$ ###### turn 1 *** player 0's turn, with slots: (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 0 applied slot 0 to card zero *** player 1's turn, with slots: (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? inc player 1 applied slot 0 to card inc ###### turn 2 *** player 0's turn, with slots: 0={10000,zero} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? succ slot no? 0 player 0 applied card succ to slot 0 *** player 1's turn, with slots: 0={10000,inc} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 1 applied slot 0 to card zero ###### turn 3 *** player 0's turn, with slots: 0={10000,1} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? succ slot no? 0 player 0 applied card succ to slot 0 *** player 1's turn, with slots: 0={10001,I} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? dec player 1 applied slot 0 to card dec ###### turn 4 *** player 0's turn, with slots: 0={10000,2} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? dbl slot no? 0 player 0 applied card dbl to slot 0 *** player 1's turn, with slots: 0={10001,dec} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 1 applied slot 0 to card zero ###### turn 5 *** player 0's turn, with slots: 0={10000,4} 255={9999,I} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? inc slot no? 0 player 0 applied card inc to slot 0 *** player 1's turn, with slots: 0={10001,I} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? succ slot no? 0 player 1 applied card succ to slot 0 Exception: Native.Error slot 0 reset to I ###### turn 6 *** player 0's turn, with slots: 4={10001,I} 255={9999,I} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card?
Another example session (with unilateral turns by a solitary player, which is not part of the official rules) follows, again for an informational purpose only. It shows how to compose (as functions) the field of a slot with a card, as well as how to apply (as a function) the field of a slot to that of another.
$ ./ltg only Lambda: The Gathering version $Date:: 2011-06-17 18:39:42 +0900#$ ###### turn 1 *** player 0's turn, with slots: (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? help player 0 applied slot 0 to card help ###### turn 2 *** player 0's turn, with slots: 0={10000,help} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 0 applied slot 0 to card zero ###### turn 3 *** player 0's turn, with slots: 0={10000,help(zero)} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? K slot no? 0 player 0 applied card K to slot 0 ###### turn 4 *** player 0's turn, with slots: 0={10000,K(help(zero))} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? S slot no? 0 player 0 applied card S to slot 0 ###### turn 5 *** player 0's turn, with slots: 0={10000,S(K(help(zero)))} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? succ player 0 applied slot 0 to card succ ###### turn 6 *** player 0's turn, with slots: 0={10000,S(K(help(zero)))(succ)} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 0 applied slot 0 to card zero ###### turn 7 *** player 0's turn, with slots: 0={10000,help(zero)(1)} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 1 card name? zero player 0 applied slot 1 to card zero ###### turn 8 *** player 0's turn, with slots: 0={10000,help(zero)(1)} 1={10000,zero} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? succ slot no? 1 player 0 applied card succ to slot 1 ###### turn 9 *** player 0's turn, with slots: 0={10000,help(zero)(1)} 1={10000,1} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? dbl slot no? 1 player 0 applied card dbl to slot 1 ###### turn 10 *** player 0's turn, with slots: 0={10000,help(zero)(1)} 1={10000,2} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? dbl slot no? 1 player 0 applied card dbl to slot 1 ###### turn 11 *** player 0's turn, with slots: 0={10000,help(zero)(1)} 1={10000,4} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? dbl slot no? 1 player 0 applied card dbl to slot 1 ###### turn 12 *** player 0's turn, with slots: 0={10000,help(zero)(1)} 1={10000,8} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? dbl slot no? 1 player 0 applied card dbl to slot 1 ###### turn 13 *** player 0's turn, with slots: 0={10000,help(zero)(1)} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? K slot no? 0 player 0 applied card K to slot 0 ###### turn 14 *** player 0's turn, with slots: 0={10000,K(help(zero)(1))} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? S slot no? 0 player 0 applied card S to slot 0 ###### turn 15 *** player 0's turn, with slots: 0={10000,S(K(help(zero)(1)))} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? get player 0 applied slot 0 to card get ###### turn 16 *** player 0's turn, with slots: 0={10000,S(K(help(zero)(1)))(get)} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? K slot no? 0 player 0 applied card K to slot 0 ###### turn 17 *** player 0's turn, with slots: 0={10000,K(S(K(help(zero)(1)))(get))} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 1 card name? S slot no? 0 player 0 applied card S to slot 0 ###### turn 18 *** player 0's turn, with slots: 0={10000,S(K(S(K(help(zero)(1)))(get)))} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? succ player 0 applied slot 0 to card succ ###### turn 19 *** player 0's turn, with slots: 0={10000,S(K(S(K(help(zero)(1)))(get)))(succ)} 1={10000,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 0 applied slot 0 to card zero ###### turn 20 *** player 0's turn, with slots: 0={9984,I} 1={10017,16} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card?
The last example shows how to implement an infinite loop.
$ ./ltg only Lambda: The Gathering version $Date:: 2011-06-17 18:39:42 +0900#$ ###### turn 1 *** player 0's turn, with slots: (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? S player 0 applied slot 0 to card S ###### turn 2 *** player 0's turn, with slots: 0={10000,S} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? get player 0 applied slot 0 to card get ###### turn 3 *** player 0's turn, with slots: 0={10000,S(get)} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? I player 0 applied slot 0 to card I ###### turn 4 *** player 0's turn, with slots: 0={10000,S(get)(I)} (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card? 2 slot no? 0 card name? zero player 0 applied slot 0 to card zero Exception: Native.AppLimitExceeded slot 0 reset to I ###### turn 5 *** player 0's turn, with slots: (slots {10000,I} are omitted) (1) apply card to slot, or (2) apply slot to card?
It is known that (closed) lambda-terms can be translated into function applications of S, K, and I (and I can also be implemented by S and K). A lambda-term M is either a variable x, a function application M(N) (often written MN without the parentheses), or a function λx.N that takes an argument x, evaluates another lambda-term N and returns its value. A translation T from (closed) lambda-terms to S, K, and I can be given as follows:
T(λx.M) = A(x,T(M)) T(MN) = T(M) T(N) T(x) = x where A(x,x) = I A(x,y) = K y (when y is different from x) A(x,MN) = S (A(x,M)) (A(x,N))
Lambda-terms are closed when they have no "undefined variables". For example, the lambda-term "λx.λy.x" is closed, while "λy.x" is not. For more details on lambda-calculus, please see the literature and/or search the WWW (though these are not required for participating in this contest).]
Submission
Player programs must be submitted via:
https://spreadsheets.google.com/spreadsheet/viewform?formkey=dDRFOXgxQ3g2M3I3X1VTV3FBREdULWc6MQ (or http://goo.gl/FTP9F)
Each submission must be a single .tar.gz compressed archive file containing (at least) two executable files "./install" and "./run", and a "./src/" directory (all without the quotes). The "install" file will be executed just once with no human interaction after the submission is expanded into the home directory of a unique general user. The execution environment has been announced at:
http://www.icfpcontest.org/2011/05/judges-machine-and-system-environment.html (or http://goo.gl/2DBgy)
Please try to minimize the installation procedure: for example, avoid compiling your program from source code and include a precompiled binary as far as possible.
The "run" file will be executed for each match with a command-line argument "0" (without the quotes, ditto below) or "1", meaning whether it is executed as player 0 or player 1 of the match. For each turn of the player, "run" must write to standard output either (as determined by the player) of:
- the digit "1" (meaning left application) and the line feed character '\n', followed by a case-sensitive string (meaning a card name) and '\n', again followed by a decimal integer from 0 to 255 (meaning a slot number) and '\n', and
- the digit "2" (meaning right application) and the line feed character '\n', followed by a slot number and '\n', again followed by a card name and '\n'.
For each turn of the opponent, "run" must read from standard input either (as determined by the opponent) of:
- the digit "1" (meaning left application) and the line feed character '\n', followed by a card name and '\n', again followed by a slot number and '\n', and
- the digit "2" (meaning right application) and the line feed character '\n', followed by a slot number and '\n', again followed by a card name and '\n'.
The input and output must be in ASCII code. Each output by the player must be performed within 60 seconds (in real time) after the last output from the opponent. In addition, for each match, the total CPU usage, the maximum resident set size, and the maximum disk usage of "run" must not exceed 10000 seconds, 512 MB, and 1 GB, respectively, including any descendant (child, grandchild, grand-grandchild, etc.) processes. Any files created by "run" during a match must be deleted by itself before or when it terminates. "run" must not communicate any information across matches. Submissions that are found to violate any of the above requirements would lose the match and/or be disqualified from the entire contest. [Remark: The judges also reserve the right to disqualify any submissions that we find are cheating and/or harmful; use common sense.]
[Remark: Although not mandatory, it is strongly urged that submissions are tested in advance on Debian squeeze for amd64 (which supports x86-64 including Intel 64). Details of the environment are described in:
http://www.icfpcontest.org/2011/05/judges-machine-and-system-environment.html (or http://goo.gl/2DBgy)
If necessary, use some virtual machine software such as VirtualBox and VMware Player. See our unofficial information:
http://www.icfpcontest.org/2011/06/how-to-prepare-environment-for-testing.html (or http://goo.gl/whrS7)
In case you can only produce 32-bit executables, please remember:
- Statically linked 32-bit Linux executables should run with no problem on the 64-bit environment;
- Dynamically linked 32-bit libraries should also be fine as long as they are included in the ia32-libs package of Debian; and
- other dynamically linked 32-bit libraries (and any other files required at runtime but unavailable on Debian squeeze for amd64) can be included in the submission itself.
]
The "src" directory must contain all the source code written for the submission. It does not have to include publicly available common software such as standard compilers and libraries. (The judges will not try to compile the source code, though winning programs will be examined more carefully.)
[Remark: Here is a (very) simple example of the "install" script:
#!/bin/sh exit 0
with an example of the "run" program:
#!/bin/sh opp() { read lr case $lr in 1) read card; read slot;; 2) read slot; read card;; esac } if [ $1 = "1" ]; then opp fi while [ true ]; do echo "1" echo "I" echo "0" opp done
]
Additionally, the archive may include an optional "./README" file, explaining the most interesting aspect(s) of the submission. This file will be used for determining the discretionary judges' prize.
Evaluation
Submitted programs are evaluated in two rounds. In the first round, each program plays as player 0 against n randomly chosen distinct programs as player 1. The number n will be at least 15 and determined by the judges considering the number of submissions and the actual time required for the matches. In each match, 6 (resp. 2) points are given to player 0 if it wins against player 1 within (resp. after) 100000 turns, and 1 point is given to player 0 in case of a tie (in this round, no point is given to player 1). The programs are ranked by the total points.
In the second round, the best 30 (or more, in case of ties) programs in the first round play against each of the other 29 (or more) programs to determine the 1st and 2nd places. In each match, 6 (resp. 2) points are given to a program if it wins against another program within (resp. after) 100000 turns, and 1 point is given to both programs in case of a tie. The programs are ranked by the total points from the second round (points from the first round are not included). [Remark: In case of ties for the 1st and/or 2nd places, the prize(s) will be divided equally. Details of this division are at the discretion of the judges.]
Judges' prize will be determined discretionarily on the basis of the optional README files and the submissions themselves.
Enjoy!
Questions about this task description can be posted as (moderated) comments to this post or e-mailed to icfpc2011-blogger AT kb.ecei.tohoku.ac.jp. Please use the latter if your question includes spoiler information.
[Remark: Use #icfpc2011 for Twitter and #icfp-contest (on chat.freenode.net) for IRC, though the contest organizers will not always watch them (so do not ask questions there). Do not publish or communicate spoilers anywhere, either (again, please use common sense). Thank you!]
[Remark: An unofficial duel server is available at http://kokako.kb.ecei.tohoku.ac.jp/. It is unofficial in the sense that uploading there does not mean a submission for the official contest, that details may differ from the official rules, and that its availability and correctness are not guaranteed (though reports of bugs and problems are welcome - please comment to this post or e-mail to icfpc2011-blogger AT kb.ecei.tohoku.ac.jp).]
Wednesday, June 15, 2011
How to prepare an environment for testing your submission in advance
- If you own a Windows (or Linux) PC with any Intel VT capable processor (or almost any AMD64 processor), turn it on in the BIOS of your PC (if necessary), install VirtualBox or VMware Player (or whatever virtual machine software you like), and install Debian squeeze for amd64 (which also supports Intel 64) on it.
- If you own a 64-bit Intel Mac, install VirtualBox (or whatever virtual machine software you like) and install Debian squeeze for amd64 (which also supports Intel 64) on it.
- Of course, you may also install Debian squeeze for amd64 (which also supports Intel 64) on a physical (as opposed to virtual) machine if you can.
- Otherwise, install Debian squeeze for i386 on any virtual (or physical) machine with any x86 processor, including 32-bit PCs and 32-bit Intel Mac. In this case, be sure to include in your submission all the dynamically linked libraries (if any) needed for your program, except for those already provided in the ia32-libs package of Debian.
- Only in the worst case, submit source code with an automatic compilation script. (Of course, interpreted programs that do not need compilation are no problem at all, as long as the interpreter is available on our environment or included in your submission.) Details of the submission procedure will be announced along with the task description when the contest starts.
Friday, June 3, 2011
Contest starting in two weeks
Participants would need to prepare some virtual (or physical) machine running Debian squeeze for amd64. See: http://www.icfpcontest.org/2011/05/judges-machine-and-system-environment.html (You would only need an environment compatible with the guest, not the host. There exists various virtual machine software such as VirtualBox and VMware Player.)
[Update on June 3: Participants would also need a WWW server to put their submission online (perhaps with an unpublished URL), which we will download (and install, after checking its sha512sum) in up to a few days after the contest ends.]
[Update on June 6: If you do not have your own server, just use any free service (if it is public, upload your submission just after the contest has finished: you will only have to submit the URL and sha512sum of your submission in advance).]
We look forward to your participation!
Wednesday, May 18, 2011
"kb.ecei.tohoku.ac.jp" will be down on May 21 (Saturday) and 22 (Sunday) JST
[Update on May 18: The dates were mistaken in the initial version of this post (which was online for a few minutes). They are now corrected.]
Saturday, May 14, 2011
Judges' machine and system environment
- We will run the submitted programs on the system-level (as opposed to language-level or application-level) virtual machine KVM with QEMU.
- The host operating system will be Debian GNU/Linux 5.0 (lenny) for amd64. The guest will be Debian GNU/Linux 6.0 (squeeze) for amd64. The host OS is older than the guest for administrative reasons. For the same reasons, we plan to use the version of KVM/QEMU in the "kvm" (not "qemu") package of lenny.
- The host (physical) machines will be a cluster of Intel
Xeon E5530 2.4 GHz CPUs (Intel VT enabled) with 24 GB main memory each (or another cluster with similar hardware, depending on availability) . Each guest (virtual) machine will have a single-core CPU provided as the default of KVM/QEMU, 1 GB main memory with 2 GB swap and 30 GB (virtual) disk space. - Each submitted program will be run by a unique general user (as opposed to a shared or privileged account) on the guest OS. We plan to impose the hard limit
sof512 MB virtual memory and1 GB disk usage on each submission. [Update on May 27: For technical reasons, we will actually impose the hard limits of 8 MB stack (the default of Debian squeeze) and 512 MB data segment, and no limit for virtual memory (address space used), on each process. However, any program whose total memory footprint (the sum of the resident set sizes of all of your processes running simultaneously) exceeds 512 MB at runtime (as opposed to installation time) may be disqualified by the judges. Usually, one can check it by watching the "RES" field of the "top" command.] There will also be a hard limit for CPU usage, which will be announced in the task description when the contest starts. No network connection will be available for the submitted programs at runtime. - We accept requests for installing standard Debian squeeze packages (those listed in http://packages.debian.org/squeeze/) required for running (not compiling) your program, from now on until the contest ends. Please specify the exact name(s) of the package(s) in a comment to this post (do not e-mail to the organizers or comment to other posts for this purpose). Please also check the list of already installed packages to make sure that your request is not subsumed yet.
- If the runtime/libraries/files required for running your program is not available as a standard package, submit them together with your program. We will install your submission in the home directory of a unique general user. [Update on May 15: If your program needs to know the absolute path of this directory, please try to use $HOME or something similar. In case this is impossible, e-mail to icfpc2011-blogger AT kb.ecei.tohoku.ac.jp and request a specific username (please try to choose a unique one).] Details of the submission procedure will be described in the contest task.
- In either case, we will do our best to run each submitted program. For this purpose, we may contact you (by e-mail to the address registered at the time of submission) after the contest has ended.
- Source code of your program must also be submitted, though it will not be compiled by the judges (except for the winners, whose submissions will be examined with more attention).
- We will not distribute the image of our virtual machine because of network bandwidth limitations. It should anyway be easy for oneself to install Debian squeeze on a virtual (or physical) machine.
[Update on June 13: It would be the best if each participant can prepare an environment (virtual or physical) with Debian squeeze for amd64 (which supports x86-64 including Intel 64), but in case you can only produce 32-bit executables, please remember:
- Statically linked 32-bit Linux executables should run with no problem on the 64-bit environment;
- Dynamically linked 32-bit libraries should also be fine as long as they are included in the ia32-libs package of Debian; and
- Other dynamically linked 32-bit libraries (and any other files required at runtime but unavailable on Debian squeeze for amd64) can be included in the submission itself.]
Friday, May 6, 2011
Contest announcement
The task description will be published in this blog when the contest starts. Solutions to the task must be submitted online before the contest ends. Details of the submission procedure will be announced along with the contest task.
This is an open contest. Anybody may participate except for the contest organizers and members of the same laboratory as the the contest chair's. No advance registration or entry fee is required.
Participants may form teams. A team consists of every person who contributes ideas and/or code towards a submission. Teams may have any number of members. Individuals may only be members of a single team and teams may not divide or collaborate with each other once the contest has begun.
Any programming language(s) may be used as long as the submitted program can be run by the judges on a standard Linux environment with no network connection. Details of the judges' environment will be announced later.
There will be prizes for the first (US$1,000) and second ($500) place teams as well as a discretionary judges' prize ($500). There will also be a total of $6,000 travel support. (The prizes and travel support are subject to the budget plan of ICFP 2011 pending approval by ACM.)
In addition, the organizers will declare during the conference that:
- the first place team's language is "the programming language of choice for discriminating hackers",
- the second place team's language is "a fine tool for many applications", and
- the team winning the judges' prize is "an extremely cool bunch of hackers".
Additional announcements about the contest will be made at http://www.icfpcontest.org/. Questions can be posted as comments to the blog or e-mailed to icfpc2011-blogger AT kb.ecei.tohoku.ac.jp (please replace AT with @).
We look forward to your participation!
The contest organizers: Hidehiko Abe, Yumi Arai, Kenichi Asai (observer), Noriko Hirota, Atsushi Igarashi (observer), Kazuhiro Inaba, Arisa Iwai, Chihiro Kaneko, Shinya Kawanaka, Moe Masuko, Yasuhiko Minamide (observer), Ryosuke Sato, Yu Shibata, Yu Sugawara, Takeshi Tsukada, Kanae Tsushima, Yayoi Ueda, and Eijiro Sumii (chair).
Thursday, April 28, 2011
Contest schedule
Wednesday, March 16, 2011
Earthquake
Friday, March 11, 2011
Links to previous contests
- 2010 Fakultät Informatik, Mathematik und Naturwissenschaften; Hochschule für Technik, Wirtschaft und Kultur, Leipzig
- 2009 The University of Kansas
- 2008 Portland State University and University of Chicago
- 2007 Utrecht
- 2006 CMU
- 2005 PLT and friends
- 2004 Penn
- 2003 Chalmers
- 2002 OGI
- 2001 INRIA Rocquencourt
- 2000 Cornell and Bell Labs
- 1999 Harvard and Virginia
- 1998 Universite de Montreal and MIT
Thursday, March 10, 2011
Hello, world!
[Update on April 28: General questions about the contest can be e-mailed to icfpc2011-blogger AT kb.ecei.tohoku.ac.jp (replace AT with @). Questions about specific posts can also be posted as comments.]